Sometimes it's easier to just draw it yourself than get complicated about the artistic copyright. I really like Google Drawings for diagrams (sharing/collaboration, infinite undo, download options, simplicity/sophistication, cloud-based - this will probably all change but let's enjoy the moment). I know the images are small. The links should allow anyone to download a jpg (File/Download as). I am a bit colourblind so if you have suggestions, including about colour-scheme, please do let me know.

Designing for other people's learning:
This is the SHARP learning cycle

It's a bit more than just another model of reflection, although Goodyear acknowledges Knowles. I like the way it brings professional 'working knowledge' up against alternative viewpoints and theoretical knowledge. Many fields have a problem with the 'theory/practice gap'... this is one way to cross it. I've designed classroom-based and online tasks according to this with some success.

Figure 3.1 Tasks tools and people (Goodyear and Carvalho 2014)

I like this one because there is a gap between what we design and what students end up doing.  It is based on similar work around 'indirect design' from 2001.
The framework from the 2014 book is similar - considers the co-configuration that happens in productive learning networks (Figure 1.1).

It's a development of the idea hinted at in another '3.1'... Figure 3.1: Pedagogical framework, educational setting, organisational context from the Guidelines. This showed up recently at NLC2020 so I thought I would give it a refresh.

Then there's Chickering & Gamson's 1987 Seven principles for good practice in undergraduate education - a 'heptagon in the sand' more frequently observed in the breach I fear... (I am not guiltless in this!)

What is learning?
For a general view of 'learning' - I find Illeris's 2009 diagram helpful:

Also helpful is Mehlenbacher's (2011) 5 dimensions of everyday instructional situations

I like the way that he tries to represent complexity - the image borrows from Escher drawings and tessellation designs. It seems quite an open 'system' - not sure whose perspective that is from LOL! Anyway, this is a link to the 'shapes only' version which I use if I am using presentation software to discuss it.

I also like this one from the Guidelines about the supposed 'constructivist shift'.

Although before anyone runs off with 'the next great thing' (sic.) in learning theory, check out this paper by Stone and Goodyear critiquing constructivism as such. 

I dont know what you make of lectures, but a seminal work I like to discuss is Bligh's of 1971...

Here's a fishbowl seminar diagram to show the layout of the room:

There's a text by Macdonald & Creanor (2010) I've 'used', 'Studying with online and mobile technologies'. It's somewhere to start with mobile knowledge working anyway...

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